History of Computers - Oculus Rift

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Introduction

Virtual Reality (VR) has been many gamer's dream for a long time, and the Oculus Rift is definitely one of the most supported attempts of VR. While not true or complete VR, the Oculus Rift is a progressive step in terms of consumer access to the project and support/publicity for it.

http://www1.pcmag.com/media/images/499775-oculus-rift.jpg?thumb=y&width=333&height=245

Overview

The Oculus Rift is a headset designed by Oculus which looks like a box strapped on over someone’s eyes. It features two screens, each which shows the image on the screen showing the wearer the image. Its specs are that it has an OLED display, 1080x1200 resolution per eye, a 90 Hz refresh rate and a 110 degree Field of view. [1] It also has rotational and positional tracking which works by using a sensor which is placed in one place. It then detects the movement of lights on the headset to detect when and to the extent which the user looks in a direction and moves the screen accordingly. When the Oculus Rift project created a Kickstarter campaign

Significance

Why is important

References

http://www.digitaltrends.com/virtual-reality/oculus-rift-vs-htc-vive/

https://en.wikipedia.org/wiki/List_of_highest_funded_crowdfunding_projects

http://arstechnica.com/gaming/2014/03/facebook-purchases-vr-headset-maker-oculus-for-2-billion/

Sites

https://en.wikipedia.org/wiki/Oculus_Rift