Difference between revisions of "History of Computers - Superpaint"

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(Created page with "Superpaint was a pioneering pixel based frame-buffer graphics system developed by Richard Shoup. It was developed at the Palo Alto Xerox Research Center in 1972-1973. ==His...")
 
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Superpaint was a pioneering pixel based frame-buffer graphics system developed by Richard Shoup.  It was developed at the Palo Alto Xerox Research Center in 1972-1973.
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Superpaint was a pioneering pixel based frame-buffer graphics system developed by Richard Shoup.  It was developed at the Palo Alto Xerox Research Center from  1972 to 1973.  
  
 
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==Overview==
==History==
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===History===
 
Superpaint was first conceived in late 1972, eventually creating its first image in April of 1973
 
Superpaint was first conceived in late 1972, eventually creating its first image in April of 1973
  
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http://www.rgshoup.com/prof/SuperPaint/images/SP_menu75.gif
 
http://www.rgshoup.com/prof/SuperPaint/images/SP_menu75.gif
  
==Use of Superpaint==
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===Use of Superpaint===
 
Early on, artist Fritz Fisher took a job as a nightguard at the same building as the system in order to be closer to Superpaint, and he often made images such as this one: Black Girl
 
Early on, artist Fritz Fisher took a job as a nightguard at the same building as the system in order to be closer to Superpaint, and he often made images such as this one: Black Girl
  
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http://www.rgshoup.com/prof/SuperPaint/images/solarwind2.jpg
 
http://www.rgshoup.com/prof/SuperPaint/images/solarwind2.jpg
  
==Hardware==
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===Hardware===
The programmers didn't use the brand-new Intel 1103 1k dynamic Rams because the ones that were used previously were denser and cost less.  The way they programmed it, the shift register buffer was actually faster than the other machines with RAM.  Early on, this is what the backpanel looked like:
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The programmers didn't use the brand-new Intel 1103 1k dynamic Rams because the ones that were used previously were denser and cost less.  The way they programmed it, the shift register buffer was actually faster than the other machines with RAM.  Early on, this is what the backpanel looked like:=
  
 
http://www.rgshoup.com/prof/SuperPaint/images/SP_backpanel.jpg
 
http://www.rgshoup.com/prof/SuperPaint/images/SP_backpanel.jpg
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http://www.rgshoup.com/prof/SuperPaint/images/SP_rack.jpg
 
http://www.rgshoup.com/prof/SuperPaint/images/SP_rack.jpg
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==Significance==
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SuperPaint is significant because it was a pioneering example of a type of system that is commonly used today.  While not nearly as advanced as the current ones, for its time Superpaint was a combination of complex hardware and innovative software.
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==References==
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http://www.rgshoup.com/prof/SuperPaint/
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http://simplifywork.blogs.xerox.com/2015/03/25/how-animation-became-profitable/#.Ve71-BH48dW
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http://lowendmac.com/2013/pixar-story-steve-jobs-disney-toy-story/
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http://thecreatorsproject.vice.com/blog/the-1970s-graphics-program-that-spurred-space-exploration-computer-picassos-and-pixar
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http://www.rgshoup.com/prof/SuperPaint/Annals_final.pdf
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http://www.rgshoup.com/prof/SuperPaint/Datamation.pdf
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All images are from http://www.rgshoup.com/prof/SuperPaint/

Revision as of 22:42, 14 September 2015

Superpaint was a pioneering pixel based frame-buffer graphics system developed by Richard Shoup. It was developed at the Palo Alto Xerox Research Center from 1972 to 1973.

Overview

History

Superpaint was first conceived in late 1972, eventually creating its first image in April of 1973

itworks3.jpg

At first, the hardware wasn't working perfectly, so all the brushes were one pixel thick. Eventually, the program became able to perform functions such as Paint, Move, Copy, Store, Load, Video In, Text, Lines, Gridding, Fill, Shrink 2x, Expand 2x and changing the shape of the brush.

SP_menu75.gif

Use of Superpaint

Early on, artist Fritz Fisher took a job as a nightguard at the same building as the system in order to be closer to Superpaint, and he often made images such as this one: Black Girl

blackgirl.jpg

As they explored different different types of brushes and painting techniques, artist Bob Flegal made this image: Janet

Janet.jpg

The first animation done using Superpaint was this one, developed by Bill Bowman: SLOT animation

slot.jpg

In the late 70's, Superpaint was used to animate the PBS series "Over Easy" with images such as this one

housegrand.jpg

At the end of 1978, Superpaint helped NASA map the flow of particles from the sun go around Venus in the Pioneer Venus

solarwind2.jpg

Hardware

The programmers didn't use the brand-new Intel 1103 1k dynamic Rams because the ones that were used previously were denser and cost less. The way they programmed it, the shift register buffer was actually faster than the other machines with RAM. Early on, this is what the backpanel looked like:=

SP_backpanel.jpg

At the top of the next image is an 8-bit video organizer, which cost about 12,000$, then the fans, then the Superpaint frame frame buffer.

SP_rack.jpg

Significance

SuperPaint is significant because it was a pioneering example of a type of system that is commonly used today. While not nearly as advanced as the current ones, for its time Superpaint was a combination of complex hardware and innovative software.

References

http://www.rgshoup.com/prof/SuperPaint/

http://simplifywork.blogs.xerox.com/2015/03/25/how-animation-became-profitable/#.Ve71-BH48dW

http://lowendmac.com/2013/pixar-story-steve-jobs-disney-toy-story/

http://thecreatorsproject.vice.com/blog/the-1970s-graphics-program-that-spurred-space-exploration-computer-picassos-and-pixar

http://www.rgshoup.com/prof/SuperPaint/Annals_final.pdf

http://www.rgshoup.com/prof/SuperPaint/Datamation.pdf

All images are from http://www.rgshoup.com/prof/SuperPaint/