History of Computers - Apple CarPlay

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Introduction

CarPlay is a proprietary Apple standard that enables a car head unit to both a display for and a controller of an iPhone. It is compatible with iPhone 5 or later running at least iOS 7.1.[1]

carplay-1.jpg CarPlay Home Screen

Overview

Software

CarPlay provides access mainly to Apple developed apps (Phone, Music, Maps, iMessage, etc), but also allow some third party podcast and music apps like Spotify, Google Play Music, NPR, and others. Developers must be approved by Apple before they can develop CarPlay applications.

Hardware

Cars running CarPlay are available from many major automotive brands including but not limited to Acura, Audi, Dodge, Jeep, Kia, and more.[2] Aftermarket head units may also be purchased to retrofit older car models with CarPlay

Development and Adoption

While in development, the code name for CarPlay was stark. It was announced by Eddy Cue at the 2013 WWDC.[3] Unfortunately for Apple, adoption was slow and the company didn't release a full list of car models that support CarPlay until January 2016.[1]

Competition

CarPlay Android counterpart is Android auto. CarPlay also competes with systems made by vehicle manufacturers including BMW assist, MyFord Touch, and Toyota Entune.[1]

Significance

CarPlay has set the stage for what in car entertainment can be and how it can be controlled safely while driving. Due to its slow adoption by manufacturers however, CarPlay may not last for very long.

Links

https://www.apple.com/ios/carplay/available-models/

https://itunes.apple.com/us/podcast/apple-wwdc-2013-keynote-address-1080p/id509310064

https://en.wikipedia.org/wiki/CarPlay

References

  1. 1.0 1.1 1.2 https://en.wikipedia.org/wiki/CarPlay
  2. https://www.apple.com/ios/carplay/available-models/
  3. https://itunes.apple.com/us/podcast/apple-wwdc-2013-keynote-address-1080p/id509310064